Eveonline I Missed One of Aura s Messages Can I See It Again
Empyrean Age, EVE Online's 9th official expansion
Release date: June 10, 2008
Empyrean Age, previously named Kali iv, is the name of the ninth expansion of Eve Online and the concluding i in the Kali tetralogy. CCP has included Factional Warfare in this release. In this expansion the in-game story plays a key part and the situation in the game reflects events depicted in the novel of the same championship by Tony Gonzales. The expansion allows both individual players and whole corporations to fight for certain NPC factions and battle for control of certain regions of space. Agents provide missions and objectives which alter player and corporation standings with the factions accordingly.
Official Patch Notes [ ]
Patch notes for Empyrean Age, released 10 June 2008
Disquisitional [ ]
- Joining a Fleet with a player who is currently involved in a state of war volition no longer brand you a valid target in that war. CONCORD volition at present respond if a player who is not involved in a war is aggressed inside a gang in High Security infinite.
- All Navy NPC's have had their capabilities significantly increased and their damage output should now exist significantly college than earlier.
- The Omen Navy Consequence cruiser has been created and replaces the erstwhile Augoror Navy Issue as the Tier 2 Amarr faction cruiser. The Augoror Navy Issue is reintroduced as the Tier I Amarr faction cruiser and will be bachelor on Amarr NPC corporation LP stores.
Features [ ]
World Shaping
- Blackness Rise, a new mainly lowsec region between Caldari and Gallente space has been added with approximately 60 systems.
- Four new Not Player Corporations take been added to allow Factional Warfare:
- 24th Imperial Crusade (Amarr Empire)
- Federation Defense force Union (Gallente Federation)
- Country Protectorate (Caldari Country)
- Tribal Liberation Forcefulness (Minmatar Republic)
- A limited number of new stations accept been added to the Black Rising region. These stations mostly belong to Caldari military organizations. In addition there volition exist multiple stations added throughout New Eden to service the iv faction Militias.
- Jumps have been added into Black Rise from the following systems:
- Aldranette (Placid 0.iv)
- Manjonakko (The Citadel 0.3)
- Ohbochi (Lonetrek 0.4)
- Tama (The Citadel 0.iii)
- Oicx (Placid 0.3)
- Karjataimon (Lonetrek 0.3)
- Piak (Lonetrek 0.7)
- Abune (Essence 0.iii)
- W-4NUU (Deject Ring 0.0)
- Some jumps have been removed:
- Aldranette <> Manjonakko
- Ohbochi <> Oicx
- Elsewhere in New Eden some other boosted jumps have been added:
- The Dour Lands
- New Jump - Anka <> Tannakan
-
Lonetrek,-
New Jump - Haajinen to Elanoda
-
- The Citadel
- New jump - Nagamanen <> Deven (Essence region)
- Essence
- New leap - Heydieles <> Old Homo Star
- Placid
- New jump - Anchauttes <> Odamia
- Metropolis
- New Bound - Hagilur <> Thelan (Sinq Laison Region)
- New Jump - Todifrauan <> Akkio (The Forge Region)
- The Dour Lands
Ships
- The since-long missing 6th Amarr frigate, the Magnate, has been released. It is specialized in astrometry and survey operations.
- The looping references of Iteron and Iteron Marking II take been corrected.
- Augoror Navy Issue cruiser has been modified.
The Navy-issued version of the Augoror cruiser is an extremely resilient slice of hardware able to provide very good support in fleet battles, only it is also a relatively nimble cruiser ideally suited for escort duties as well every bit smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.
Special ability: 10% bonus to Medium Energy Turret Capacitor Usage and 10% bonus to Armor Hit points per level.
- Slots: 5/3/7
- Turret hard points: 5
- Launcher slots: 0
- Fitting: 310tf, 885mw
- Drones: 15/15
- Osprey Navy Effect cruiser has been added.
Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers fix virtually designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists akin greater opportunities to comport true skirmish warfare than ever before.Special Ability: 5% bonus to Assault, Heavy Assail and Heavy Missile Launcher charge per unit of fire and 10% bonus to Heavy Set on and Heavy Missile velocity per level.
- Slots: 4/five/3
- Turret hard points: ii
- Launcher slots: 4
- Fitting: 365tf, 540mw
- Drones: 10/10
- Exequror Navy Issue cruiser has been added.
The Exequror Navy Issue was commissioned by Federation Navy High Command in response to the proliferation of shut-range blaster vessels on the mod stellar battlefield. While it doesn't boast the speed of some of its form counterparts, this up-shut-and-personal gunboat nonetheless possesses some of the more than advanced hybrid plasma-curl compression subsystems bachelor, making it a lethal adversary in any upfront appointment.Special Ability: 5% bonus to Medium Hybrid Turret damage per level and 5% bonus to Medium Hybrid Turret rate of fire per level.
- Slots: four/3/five
- Turret hard points: 4
- Launcher slots: 0
- Fitting: 280tf, 760mw
- Drones: 20/20
- Scythe Fleet Effect cruiser has been added.
The Scythe Fleet Event is a throwback to earlier days of Minmatar send blueprint, when the scarcity of resources meant that a single send needed to be able to do almost everything. While ofttimes dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere most the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can exist an immense thorn in the side of even the about able and well-equipped armada commander.Special Ability: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Assault, Heavy Attack and Heavy Missile Launcher charge per unit of burn down per level.
- Slots: half-dozen/four/3
- Turret hard points: 3
- Launcher slots: 3
- Fitting: 275tf, 745mw
- Drones: 25/25
- Omen Navy Issue cruiser has been created and volition replace all current Augoror Navy Issue models.
The Omen Navy Issue was originally conceived every bit a multipurpose search and rescue vessel with strong gainsay capabilities. In response to the increasing need for ships capable of countering frigate swarms, its designers additionally included a drone bay intended to requite the ship a greater range of options when faced with mixed enemy squadrons. The end issue is a somewhat more flexible offer than Amarr blueprint philosophy by and large dictates, but don't be fooled: this crusher even so packs all the punch one would wait from a ship of the golden armada.Special Ability: 10% bonus to Medium Energy Turret capacitor use per level and seven.v% bonus to Medium Energy Turret rate of burn down per level.
- Slots: 6/3/7
- Turret hard points: 5
- Launcher slots: 0
- Plumbing equipment: 335tf, 960mw
- Drones: 25/25
Modules
- A proper clarification has been added to ECM flare-up modules to specify they just receive ECM Target Jammer Strength bonuses from battleships.
- The Miner Ii, Iteron Marker II and "Spiegel" Reflective Plating I items would incorrectly list themselves as their own variations. This has been stock-still
Histrion Owned Structures, Outposts and Stations
- The Flagman role now allows the role player to empty silos.
NPC'due south
- You tin can sign upwardly for Factional Warfare on behalf of the iv master Empires - Amarr, Caldari, Gallente and Minmatar. This has to be washed by docking in the respective station of your Faction and pressing the new Militia Office station services button.
- It volition non be possible for an private pilot to sign up to a Militia if he or she is attempting to do so in a station located in enemy infinite. Example: it will not be possible to sign upwardly for the Tribal Liberation Strength if you are in a Minmatar station located in Amarr space. This restriction does not utilize to player Corporations
- Loyalty Point Stores have been added for each Militia. Initially these stores volition provide the same items every bit the corresponding Navy or Fleet i.due east. 24th Imperial Crusade volition offering the same items as an Amarr Navy shop.
- The Militia Office station services push has been added to stations affiliated with Militias. This button will at present list data such as:
- Factional News.
- A Factional header.
- Personal info on the character, including rank and name.
- A push button to retire from Factional Warfare.
- A pane where one can scroll through different statistics for oneself, one'southward Corporation and 1's Faction.
- Lists of interesting solar systems.
- Player visible statistics will at present be shown for
- Amount of characters in each Faction Militia
- Amount of characters in player Corporations in each Faction Militia
- Total kills per character, Corporation and Faction. Kills only count where a Factional Warfare flagged character is the victim.
- Navy NPC's have had their abilities significantly increased. The damage output from Navy ships is now considerably higher than before.
- Upon sign up pilots will be able to review their own, corporation and faction statistics in the Factional Warfare service "Battleground Intelligence" page
- Firing upon a friendly Militia NPC will exist met with retaliation.
- On top of gaining a Global Criminal Flag (significant Agree intervention in high-security space, sentry guns retaliating and security status loss), firing upon other players within the same militia will incur a standings penalty to the respective empire faction when a hostile act occurs within high and low Security systems. Firing on a player within the same Militia in 0.0 will accept no standings touch. Shooting other players inside your own player made Corporation while that Corporation is part of a Militia will non consequence in a global criminal flag.
- Players enlisted into Factional Warfare volition be aggressed past Navy NPC's when entering High-security space belonging to both enemy factions (example: a pilot enlisted to the Federal Defence force Union, the Gallente Federation Militia will be shot in both Amarr and Caldari space).
- 10 new Ranks have been introduced for each faction. Enlisted players will earn Ranks according to their standings with their Militia. Standing modifications will result in rank promotion or demotion (social skills are non counted). If retired from a Militia, player ranks will not be publicly displayed fifty-fifty if however viewable in the character sheet.
- Every time you proceeds a new rank, the old rank is removed and the new i added. If this is the showtime time you achieve that rank you are awarded a Factional standings increase with all derived benefits and penalties.
- The post-obit areas are now designed as Combat Zones: Devoid, The Dour Lands, The Citadel, Blackness Rise, Essence, Verge Vendor, Placid, Heimatar and Urban center. Occupancy in systems part of the Combat Zones will be disputed and may be conquered past the opposing faction.
Agents & Missions
- New exclusive Factional Warfare missions accept been added for each of the four Militias. These missions will be offered by new Militia Agents and only bachelor to enlisted players. No Storyline missions will be offered in Factional Warfare.
- Acceleration gates for Factional Warfare missions will have restrictions on ship types. These will vary depending on the mission difficulty.
Exploration & Deadspace
- Gainsay Dungeons take been added to Combat Zones and volition exist shown through the use of existing exploration mechanics. Such sites may be found using scanner probes or the onboard scanner. Claiming these Factional Warfare Dungeons for your own or centrolineal faction will contribute in capturing the organisation Occupancy.
Corporation & Brotherhood
- CEOs and directors of player Corporations can sign-up their entire corporation for Factional Warfare past using the "Enlist my Corp" option in the Navy Office. The corporation joining process volition be completed subsequently the next daily Downtime. Corporations who are part of an Alliance or have an active Alliance application will be unable to apply this service.
User Interface
- New Factional Warfare map modes accept been added to the Star Map Control Panel. This map mode will evidence Militia faction occupancy, enemy factions, the pilots faction and locations where enemy factions have scored Victory Points recently.
- The option to "Align to" a celestial object has been added and replaces "Arroyo" when that object is not on the same grid.
- In addition to being able to configure the buttons of the Neocom, a function to configure the Earth Information in the in-flight view has been added. To exercise this, right-click on the Neocom console, select Configure >> World Data. You will exist able to hide or evidence the post-obit information, where it is bachelor:
- Nearest
- Occupancy
- Sovereignty
- Sovereignty Level
- Constellation
- Region
- Security Level
EVE Voice, Mail & Conversation- A new aqueduct is created for each Faction Militia which acts like an Alliance channel and includes anybody in the Militia whether you're a direct member of the Militia or member of a player corporation in the Militia. In add-on to this at that place is another channel created for those who are direct members of the Militia which function as a "Corporation" channel, this channel is not available for those in a player corporation that has joined the Militia. Not-flagged players cannot proceeds access to these channels.
- Players enlisted into Factional Warfare may receive role-playing and armed services mails sent from their faction entity.
Miscellaneous- five songs have been added to the jukebox for your in-flying listening pleasure. These songs are Path of the Cursed, On The Outskirts, Forgotten Places, Stellar Shadows and Theme of the Universe.
Changes [ ]
Ships- Heron: capacity increased to 320m3 to match the other astrometrics frigates. Volume increased to 18,900m3, maximum targeting range decreased to 37,500m and gravimetric strength decreased to x.
- The Imicus has had its mass decreased to 1,350,000kg and book decreased to 21500m3.
- The Probe has had its ladar strength increased to 7.
- The Anathema has had its model inverse. It will now use the Magnate hull instead of the Crucifer hull
- The Helios has had its model inverse. It will at present use the Imicus hull instead of the Maulus hull.
- The Chetah has had its model changed. It will now use the Probe hull instead of the Vigil Hull.
- Caracal Navy Result: Increased CPU output to 415tf, decreased power output to 690mw, added a launcher hard point, decreased shield recharge time to 1650s and tweaked the sensor organisation to brand it in line with the other tier two faction cruisers.
- Apocalypse Navy Event: The Apocalypse recent modifications have been mirrored to the Navy version. Changed the capacitor capacity bonus to a bonus to large energy turret optimal range bonus, increased capacitor chapters to 7500.0, increased CPU output to 505tf and increased power output to 20500mw
- Stabber Fleet Result: Velocity bonus changed to 10% bonus to Medium Projectile Turret tracking speed per level, moved a slot from loftier to low, added a turret hard indicate, increased max velocity, decreased the CPU output to 312tf, increased the drone bay and bandwidth to xl, increased power output to 950mw, increased armor HP and decreased shield HP
Modules- Faction Heavy Assault Launchers accept had their tech and Meta levels corrected.
- Energized Basic Reactive Plating had an wrong book. This has been updated to match the other modules of this blazon.
- The brandish information on the Energy Neutralizing Bombardment attribute has been changed to Max Neutralization Range.
Rigs- Many rig adjustments take been fabricated to both Tech I and Tech II. These changes affect Warp Core Optimizer, Energy and Hybrid Belch Elutriation and Ionic Field Projector Rigs.
Weapons & Ammunition- Using a Smartbomb for the first time in 0.0 or firing upon another role player will not brandish the warning message about proceeding with a dangerous action.
Skills- The Energy Grid Upgrades skill requirement has been lowered to three in club to employ the module Capacitor Flux Coil I.
- Caldari Cruiser skill at present needs to be trained to Level 4 in order to fly the Caracal Navy Issue cruiser.
Thespian Owned Structures, Stations and Outposts- In a Constellation Capital letter organization, if you lot lose constellation sovereignty and y'all do Non accept any towers claiming sovereignty in the organisation then the systems sovereignty level will driblet to 0, non 3. If you have at to the lowest degree 1 belfry in system challenge sovereignty, so the sovereignty level volition driblet to 3, as before.
- A method existed whereby it was possible to store ships with non-ammunition cargo in a Send Maintenance Array. This has been fixed and it volition no longer exist possible to store ships with non-ammunition items in its cargo.
- Items can now be repackaged at any station, regardless of whether it has a working repair shop or not.
Boosters & Implants- The clarification of the Hardwiring - Poteque Pharmaceuticals ´Consul´ PPE-0 / PPE-1 / PEE-2 has been corrected. These no longer show a heave to amanuensis standing as they only increase security status gains
Graphic symbol Creation & New Actor Feel- The Aureola Tutorial volition no longer prevent new or rookie players from engaging in combat in 0.0 space
NPC's-
NPCs no longer drop Transport Logs. - The Blood Lite Missile Bombardment in a Claret Raider hacking site has been modified to allow Blood Raider reinforcements to go far.
- The Sansha Stasis Tower in a Sansha Nation hacking site has as well been repaired and as a effect will become aid from nearby Sansha forces.
- 1 of the Amarr battleship NPC groups was missing its correct faction ID. This has been corrected.
- Community Officers accept seen their jurisdiction revised and will non interfere in Faction or security matters.
Agents & Missions- Level 2 mission "Illegal Activity" has had the trigger spawn for the NPC'due south modified to work correctly.
- The mission "Cargo Delivery" now correctly lists the opponents yous will face up in the mission.
- The mission Illegal Activity (1 of three) has been modified and the Gallente Light Marines will appear even if the neon sign is destroyed.
-
The mission "Bountiful Bandine" has been restricted to level one agents only. - The rogue drone in "New Frontiers - Mad Scientist (2 of 7)" has been fixed and is now able to call in support from nearby drones.
- The maximum Fleet size for mission running gangs has been increased from v to ten. This means that upwardly to 10 pilots can receive standing gains and Loyalty Points for participating in a mission.
- Expiration times for many missions have been tweaked. No longer will all missions have a 7 twenty-four hours expiration timer. Please ensure you lot read your journal closely when a mission has been offered.
- Level 5 Missions have received a heave and will at present provide significantly more Loyalty Points than before.
Exploration & Deadspace- Iv "Unknown" Dungeons have been changed in the Cosmos - Vale of the Silent Constellation. These "Unknown" sites have been reconfigured and tin at present be found using the scanner. The new sites are "Restricted Caldari Navy Base", "Prohibited Caldari Navy Base", Prohibited Gurista Pirate Base of operations" and "Prohibited Serpentis Base of operations".
- Smartbombs tin no longer be used inside 5000m of Acceleration Gates.
Scientific discipline & Industry- The Capital Laser Sensor Cluster has been renamed to Majuscule Ladar Sensor Cluster.
- Required skill levels for the construction of Hammerhead II Drones have been lowered to bring it in line with other Medium Tech Two Drone production requirements.
- Incorrect build requirements for Caldari Navy Ballistic Command System BPC have been changed to bring it into line with other Faction variants.
User Interface- New Alliance logos take been added.
- Information technology is now possible to warp to other members of a Armada using their name in the conversation box. This was previously not happening if within the same grid equally a Fleet member.
- A two hour delay in updating Bounty Office lists with characters information has been added.
- The sub-caption "Minimum compensation is 5000 isk" has been added in "Place Bounty" tab.
- There is no longer a "Click to replay audio" button on either the Appearance or the Name pages in character creation.
- An upshot was causing some players to exist unable to unsubscribe from mailing lists. This has been resolved and players who are the creators of mailing lists will have the option to use the "Delete" part. All other members of the listing can use "Unsubscribe" as normal.
EVE Vox, Mail service & Conversation- EVE Vocalism technology updated to a new and improved version.
Concord & Kill Mails
- The criminal offence warning message has been tweaked to reverberate the differences between loftier security systems and depression security systems
Miscellaneous- The Alliance Tournament Cup has returned from the engraver with the inscription of this year's winners.
Fixes [ ]
Ships- Pods have had their shield and armor resistances modified to be in line with other ships.
- The Rorqual description has been updated to include the number of gang warfare links it can apply.
- Changed the existing Augoror Navy Issue into the Omen Navy Consequence. The Augoror Navy Issue has been retrofitted and volition still be available from several Amarr NPC corporation LP Stores.
- A problems that made your ship stop for a short time afterward yous launch a warp disrupt probe has been fixed.
- The bonus to Mining Drone yield for the Navy Consequence Vexor is now working properly.
- A typographical mistake in the description of the Rorqual has been stock-still. In addition the mistake that Rorqual input/output options are "My Hangar" instead of "My Cargo" has also been fixed
- The Providence appears correctly at present both in infinite and in station
Modules- Fixed the descriptions of the Remote Sensor Boosters (both grammar and spelling).
- A minor error in the code of cloaking devices has been corrected. This fix has no effect on the bodily operation of cloaking devices.
- Corrected the variations display for the Medium Remote Armor Repairer II. This is at present correctly displayed as a Tech II item.
- The Heavy Assault Missile Launcher I has had its meta level corrected to 0.
- Capacitor Batteries can at present be repaired in space using Nanite Paste.
Weapons & Armament- Fixed an error with sound nodes associated with missile explosions
- The description for Carbonized Atomic number 82 ammunition has been corrected.
- A typographical error in the description for Spike armament of all sizes has been fixed.
Skills- The problem of characters starting with a certain skill before having all prerequisite skills trained has been stock-still.
- Leadership Skills clarification at present correctly displays fleet bonuses, not gang bonuses.
Player Endemic Structures, Stations & Outposts- Dragging an assembled ship onto another in the Ship Maintenance Assortment will crusade an error message to exist displayed saying "Assembled ships don't fit in cargo".
- The NeoCom button for Science & Manufacture now works correctly, assuasive greater employ of POS manufacturing.
- A bug where selecting multiple items in the "Command Tower Manage menu -> Structures" omits the first entry has been fixed.
Boosters & Implants- A grammatical error in the clarification of Limited Retentiveness Augmentation Beta has been stock-still.
Character Creation & New Player Feel- An consequence occurring when creating a 2nd or third character would brand them commencement in infinite rather than in a station has now been fixed.
- The Mining Tutorial has been tweaked and the right number of pages displayed has been inverse to four.
- The "Petty Thief" in the Aura Tutorial has been fixed. He is at present easier to impale and pays a much college bounty.
- The Reprocessing Constitute option in station services was not displaying a welcome page. This has been resolved and should now display correctly.
- A typographical error in Character Cosmos has been resolved when choosing a career in Industry.
- "Creating a Conversation Channel", "Character Sheet Avant-garde Information" and "Scientific discipline & Industry'" tutorials have been fixed. Their NeoCom buttons volition now blink properly when opening the tutorial.
- New characters that choose the option to "Keep later on" when closing the tutorial will now have the choice to printing the "OK" button in infinite to warp back to the Deadspace Circuitous in order to continue training.
- Certain Informative and Beginners tutorials were moving the merged Ships and Items window back to the NeoCom bar. This has been stock-still and volition no longer happen.
- Resetting tutorials continuously used to throw an exception. This has been fixed.
NPC's- Ships immune to Electronic Warfare are no longer affected by NPC Electronic Warfare.
- Fixed a typographical error in Sangrel Minn's Clarification.
- Customs Officers have been retrained and volition now requite you the option to hand over contraband appurtenances in your concur and pay a fine on them rather than shoot first and ask questions later on.
- The Community Officers have been handed some new procedures, and volition at present provide a reason in your logs for giving you lot a standing penalty after catching you smuggling.
- The diction of the Customs alarm has been re-written to be more than intuitive.
Agents & Missions- All agents belonging to the Republic Military School Corporation will now greet the players using the player name rather than their own.
- All locator agents volition at present give out the right details when confirming the location of a role player either in space or station.
- Fixed a typographical error in the mission "Technological Secrets 1 of 3."
- A typographical fault has been corrected in COSMOS amanuensis Pandon Ardillan'southward dialogue after "On the Trail (four of four)".
- A grammatical mistake in the mission "Lights Out" has been corrected.
- A bug that existed in Storyline missions that was non giving corporation standing increases to fleet members has been fixed. Reminder: sharing storyline missions in fleet does not requite Faction standings to armada members
- The following agents - Bley Oreriel, Wessette Gauze and Kaymotin Gradance will now be flying the correct ship model based off their descriptions.
- The mission "Cloak-and-dagger Pickup" now has the objective stated correctly.
- Some missions had an incorrect decease time. This has been fixed.
- The mission "Lost That Bet (2 of 5)" will at present drop the correct item, i unit of Dolls (ane.0m3), upon completion.
- The beacon at the entrance to 'Smuggler Interception' has been moved away from the gate.
- The Beacon that previously sat on the acceleration gate to several Mordus Headhunter missions has been removed.
- A typographical mistake in the mission conference for mission "Booster Manufacturing - E-8CSQ" has been corrected.
- A typographical fault in the mission "Female parent Lode" has been stock-still.
- "Barron Asteroid" has been corrected to brandish "Barren Asteroid" in the mission "Eliminate The Pirate Campers" Level 2.
Exploration & Deadspace- The spawn containers in "Derelict Research "circuitous accept had their placement corrected.
- The exploration site "Angel Cartel Navy Shipyard" was missing its clarification. This has been found and pinned back into identify.
- The Serpentis Drug Outlet 1/10 complex overseer's structure will now drop the correct loot when destroyed.
- The Mission: Pirate Escapade (1 of iv) has had its location changed within the system O-LR1H so that it tin now be institute with the organisation scanner.
- Incoming transmission when reaching the Supply Pit inside, Sansha War Supply Complex has been corrected.
- Using Multispectral Probes will let static dungeons, subconscious or non, to prove upwards every bit Wayposts and not Unknown. These tin can now be scanned downwardly.
- Stock-still a typographical error in the description of the Large Collidable Object: "Giant Snake Shaped Asteroid".
Science & Industry- The search panel for finding your blueprints has been corrected to say "Types" and non "Copies".
- The invention time of the Bespeak Distortion Amplifier has been corrected. It previously took besides much time.
- If you had an installed corporation research job in a station office when it expired, your blueprint was sometimes returned to an invalid location when y'all delivered the job. This has now been fixed and the blueprint will be delivered in the station in which information technology was installed.
- Manufacturing waste amounts will now round correctly.
- Some clipped text has been fixed on the "Accept Quote" window.
- Waste calculations on all jobs from a Pattern are now working correctly. Now when installing a single run or multiple run chore, you volition no longer receive an incorrect mineral requirement amount warning when the proper amount of minerals are available in your hangar.
- An exception was thrown when right clicking mobile laboratories in the blueprints tabs of the Science & Industry window. This has been stock-still.
Market place & Contracts- The Avant-garde Structure Components market group had no icon. This has been corrected
- Noncombatant guns take been removed from the market.
- The "view" box on contracts has been increased in width to correctly brandish the options.
- The auto-consummate window on the market search was not always closing properly. This has been corrected.
- The clear history push on the market search volition now correctly articulate your search history.
- The market filter, if ready for 0 to 0 jumps, would ignore the spring toggle. This has been corrected and filter options are working fine when range fix from 0 to 0.
- The pick items philharmonic box when creating a contract was likewise big and has been resized.
- Using car-complete feature will not cause the select item type dialogue to appear twice.
- A typographical error has been stock-still in the blueprints market where Energy Subsystems erroneously had a second capital Southward.
- Made various corrections to spelling and grammar for sure modules in the Market tree.
- On the Contracts page the "Sort page past issuer" was displaying an inverted ordering list. This has now been corrected and will display correctly.
- Several missing particular types take been added to contracts filters.
Corporation & Brotherhood- When setting standings to an individual player from Corporation tab, the radio push button will no longer jump from "Modify standings from [corporation] to [character]" to "Edit standings"
- An consequence in which an application for joining a thespian corporation was not showing in sender'southward "My Application" tab has been fixed. This will now display correctly.
- When y'all run for a CEO, you would become an mistake message "Y'all cannot run for CEO. This might be because yous lack the skills required or because in that location was a vote for a new CEO recently." This has at present been fixed to show that you crave the necessary number of shares to enable the vote.
- When moving your corporation's headquarters to a new station, the list in the 'Headquarters' tab would not update correctly. This has been resolved.
- The "final online" information under Corporation > Members List will at present bear witness the right data. The display will now show how many hours since the member was last online if less than 24 hours.
- Insurance payment is correctly refunded to Corp Wallet when ship was insured using corp funds.
Graphics General- Disabling a station service at present causes the icon to be grayed out.
- Fixed a small fault in the mining drone effects.
- The Fleet Result Tempest was glowing too much. This has been repaired by adding additional layers of rust.
- The Purifier at present displays all turrets correctly.
- The Providence has had some graphical makeover and the ship appears correctly now both in space and in station
- All turrets now revert to front facing later being discharged. Turrets will no longer stay in the last position used to fire at another transport.
- Visual effects volition now show when activating an afterburner. Thrusters at present increase in relation to speed increase.
- Moons will no longer be visible through planets.
- Sun animations and particle effects have at present been stock-still and will display correctly. Lord's day particle effects can now be disabled past unchecking "effects" in the system menu.
User Interface- A major UI performance issue that would occur in low sec systems has been fixed.
- Alt key functionality has now been tweaked. Pressing Alt now shows the bracket for your own ship. Toggling Alt+X now toggles Moons and Large Collidable Structures, every bit Alt used to practice pre-Trinity i.1 and Alt+Z now toggles the subclass filters as it has done since Trinity 1.1
- Overview no longer snaps below 'Selected Item' window when docking or undocking.
- The Fleet, Broadcast and Drone windows volition no longer reset themselves to the default position if they are separated manually on the Overview.
- During the Aura Tutorial the Overview window will remain in position after docking and undocking. Information technology will no longer relocate to the left hand side of the screen.
- Opening new windows, such every bit joining a fleet, will no longer cause existing ones to disappear off the viewable area.
- Empty wrecks will no longer testify when set to "Hidden" in Overview settings.
- A graphical mistake that acquired targeted icons to not align correctly in the Overview has been fixed.
- Fixed an issue with the Overview when the altitude to stargate was not updated when the star map was open. The distance now updates correctly.
- The star map close push button will no longer cause the Overview to move.
- Locked targets are displayed correctly on the right side of screen.
- The tabbed Overview was causing warp scrambling messages to break in certain circumstances. This has been resolved.
- An issue with icons not sorting correctly in Overview has been fixed. This issue was affecting stargates being separated in the Overview list. This will no longer happen and all stargates will list correctly when sorting the Overview by "ID" list.
- An overview problems in which Lookout man and Station icons attach to text columns has been resolved. Now when using the "Column" tab in "Overview Settings" yous will no longer have Station and Picket Gun icons overlap on text.
- Brackets for selected and targeted items will now brandish correctly if the bracket for that type has been toggled off.
- Some of the station services windows have been reworked to expect consequent. This should also improve the ease of recognition
- In the wallet, the give money button was overlapping some of the tabs. This only afflicted people with the inferior accountant role and has been fixed.
- The cargo and scanner windows will no longer open up after each session change if they have been closed with the main UI button.
- Clicking "prove info" on the same object multiple times no longer stacks the windows. Only one item will be displayed.
- The Corporate Hangar Bay on capital letter ships will now be properly named that fashion instead of Ship Maintenance Bay.
- The direct trade window was mis-sized on the lesser half. This has been corrected.
- The championship of the dialog box for inbound chat channel passwords has been changed from "Championship" to "Countersign required for *this* Channel" (*this* refers to the name of channel you are joining)
- Audit Log Containers will now correctly prompt you lot for a password a second time if the incorrect password is entered in the first instance.
- The size of the search field under My Wallet > Transactions has been increased to permit total detail searches. This was previously restricted to the first ten characters of an particular proper noun.
- A grammatical error when showing info on an anchored container has been fixed.
- Changes take been made to various subtitles in the in-game welcome page.
- The Standings transaction window is working properly and is correctly displaying the transactions now.
- An incorrect fault message when attempting to create too many channels has been fixed.
- Log-off confirmation prompt is now grammatically correct.
- An errant comma has been removed from the header when selecting the corporation or character window in the corp wallet.
- When attempting to join a self-invite fleet gear up to permit pilots restricted to a sure Alliance, any players not matching the criteria were receiving an incorrect bulletin. This has at present been fixed.
- Fixed the diction on the Petition system to more clearly explain each function
- Petition rating information is no longer lost when switching tabs.
- The autopilot disabled bulletin is no longer displayed twice
- When resizing the Periodical window to minimum width and switching to the Contracts tab the "Fetch contracts" button is no longer clipped.
- Added the missing error message for when yous are moving besides fast to deploy a Cynosural field
- Log off confirmation prompt is now grammatically correct.
- When deleting a mailing listing the correct confirmation bulletin is at present displayed.
- "Approach Location" now correctly allows the approach to a bookmarked location.
- The Corporate Hanger Bay is at present displayed as such when opened. It no longer calls itself the Transport Maintenance Bay.
- Typographical errors in the "Clone Activated" bulletin take been fixed.
- A grammatical error in the header of a window used for selecting corporation or grapheme when transferring money has been fixed.
- An consequence in chat channels that prevented the right-click option on a actor name has been resolved.
- Closing a stacked window opened by an UI push volition now practise so properly.
- Notify messages will now appear prominently above all other messages on screen.
- An error that acquired newly created overview settings not to show up in the choice tab has been fixed.
- An unnecessary message "Wrong Location" pops-upwards when opening the Aura tutorial in infinite. This will at present merely appear for the Rookie Tutorial.
- An result with "Show Info" on a Player or Non Player Corporation has now been fixed.
- A alter to the Market place Quickbar means that items highlighted using the arrow keys will now refresh and show up in the "Details" box as intended.
- Notification message is now displayed correctly when warping to a Force Field, Bunker or Asteroid.
- A typographical mistake has been corrected in the "Sectionalisation Names" window.
- A previous mistake in which the Bounty Part only opens once when trying to add a compensation through unprocessed applications in Corporation>Members>Applications>Corporate has been fixed.
- Clicking "Add Compensation" in a conversation channel will now bring upwardly the Bounty window and the "Place Bounty" tab.
- A typographical error has been corrected in the "Auditing" Tab after "Accountant" role has been removed.
- When the Auditor role is removed from a graphic symbol there will be a new message displayed if that grapheme is attempting to audit any roles inside a Corporation. A bulletin will now display stating "You need to have the office Accountant to view this information".
- An overlap on the "Abort Termination" and "Confirm Termination" buttons when recycling a grapheme has been fixed.
- A typographical mistake in the warning message when deleting a friend from the buddy list has been corrected.
- Noesis Base of operations articles will now but be displayed in the English and Icelandic language categories.
- The Armada Watch list is now cleared correctly when a pilot is kicked from a fleet.
- Pilots in Gratis Movement Fleets no longer have the option to move themselves into positions that they are not allowed to exist in.
- Changing the station in the Advanced Buy Card used to reset all other settings. This has been fixed.
EVE Vox, Mail & Conversation- An exception thrown when right clicking in the chat window has been resolved.
- Corrected an fault that could cause EVE mails not to brandish correctly.
- The maximum number of player created chat channels was displaying as 11 when it was prepare to 10. This has been corrected and will now show a maximum of ten channels.
- The "Generic Hardware" option for EVE Voice resulted in a glitch with functioning. This has been resolved.
- EVE voice will now be less technically demanding as the exefile.exe no longer persistently looks for .log files, leading to improved hd performance
- United nations-checking "Enable EVE Voice" in the Escape menu now correctly disables the program
- A bug where the slider is behaving irrationally in EVE Vocalisation setting is fixed.
- When joining a fleet while already in an EVE Voice channel you will now appear properly in the fleet vocalism slots section
- EVE Voice will now correctly display a notify message when either enabling or disabling the service.
Mac and Linux- The spam of sound errors should no longer be displayed in the console.
- Previous functionality to the X3100 cards has been restored (10.5.3 at present allows launching on the X3100 again). Note that the X3100 is still not officially supported, yet.
Localized Clients- Corrected the German translation of the Market place settings: filter options
- The auto-consummate selection of "clear history" has now been translated.
- The Scientific discipline & Industry take quote window was clipping text. This has been corrected.
- The Scientific discipline & Industry interface was clipping text on the "Accept Task" box in the German client. This has now been fixed by making the window a niggling wider.
- The Scientific discipline & Manufacture interface was causing text to appear out of margin in the High german client. This has been resolved and the word "Basisgegenstand" no longer obscures other words in the window.
- The" Settings Not Saved" message on the overview was non correctly translated. This has now been updated.
- Starbase Management - Structures -> Access window: the 'No Choices' option under Use is at present translated
- "Please enter password" is now translated for protected chat channels
- "Laden not saved" bulletin is no longer displayed in the German language client.
- Log off message is now correctly displayed in German language.
- Aqueduct "Hilfe" is now joined instead of "Assist" channel when your client is fix to German.
- Filter options "From/To" are correctly displayed every bit "Von/Bis" when your client is gear up to High german.
- Previously, when the contracts window is opened, by default the "Verträge holen" button is located under the last driblet down box. This has now been stock-still and the push button is no longer obscured in the High german client
- Modified Science & Industry Interface so that information technology will now correctly display the Decryptor Select box without overlapping on the High german client.
- The station drop down list would lose its pointer if the station names were too long in the German customer. This has been corrected.
Miscellaneous- Several improvements have been made to logging, both server and client side in order to provide a safer playing experience and a better development environment. 3rd party tools that apply the client logs will no longer provide useful out-of-game intel. This modify will not touch on third party programs who use the EVE API (EVEMon, EFT etc)
- Improved DB performance by reducing the number of calls fabricated by the login procedure.
- A duplicate blazon in database called "Miner" has been removed
- Other users in Windows should no longer exist able to hear the dulcet tones of EVE if they are logged in and another user has the client running.
- You lot tin can now modify the category of a bug written report afterward y'all've created 1.
- Missing textures between the "Enter Countersign" to "Graphic symbol Selection Screen" have been added.
- Copyright information has been updated.
- A typographical fault has been fixed in the Faction Standings section of the Players Guide.
- Civilian Low-cal Electron Blaster is able to exist motorcar-linked in chat.
- The word "gang" has been replaced past "armada" in Tip of the Twenty-four hour period on the character pick folio.
- The problem that the Audio and Jukebox is not saving properly when exiting game has been solved.
- A grammatical fault on the Costless 14 twenty-four hours trial has been stock-still.
- A typographical error in the Actor Guide on the EVE Online forums has been stock-still.
- Stock-still bug with Alliance Top 10 folio and associated icons non loading properly on the EVE Forums.
Exploit Fixes [ ]
- Several exploit issues have been fixed, making EVE a better world to live in for us all.
Source: https://eve.fandom.com/wiki/Empyrean_Age
0 Response to "Eveonline I Missed One of Aura s Messages Can I See It Again"
ارسال یک نظر